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Persuasive technology
From Wikipedia, the free encyclopedia
Persuasive technology is broadly defined as technology that is designed
to change attitudes or behaviors of the users through persuasion and
social influence, but not through coercion.[1] Such technologies are
regularly used in sales, diplomacy, politics, religion, military
training, public health, and management, and may potentially be used in
any area of human-human or human-computer interaction. Most
self-identified persuasive technology research focuses on interactive,
computational technologies, including desktop computers, Internet
services, video games, and mobile devices,[2] but this incorporates and
builds on the results, theories, and methods of experimental psychology,
rhetoric,[3] and human-computer interaction. The design of persuasive
technologies can be seen as a particular case of design with intent.[4]